SPACETIME

An audio-tactile weekly planner for people in the early stages of sight loss.

 
 

PROCESS

UX Research Methodologies
Design Futures
Market Analysis
Brainstorming
Co-Design Methods
Rapid Prototyping
Usability Testing
Design Communication
Storytelling

OUTCOME

Design for Social Good
Interaction Design
Product Design


DATE

Sept 2019 - Dec 2019

ROLE

Project Manager, UX Researcher, Design Strategist, Product Designer.

PARTNERS

Visions Charity, Co-Design and Usability Testing.

ADVISOR

Jeff Kapec - Technical Support

 

Sensaura Process Image

“When you’re losing your sight, so much else is changing that you need to focus on, you don’t want simple organisation to become an issue too. It impacts everything else.”

— User from Interview Research

 
 

OVERVIEW

PROJECT BRIEF

How we manage time affects all aspects of our life - our individual, work, and social lives. Most people nowadays use their phone, computer or diary calendars to keep track of what they’re meant to be and when. But these all use vision. How do you manage time if you can’t see?

OUTCOME

SpaceTime reimagines how we interact with time in a spatial manner, beyond vision. It is an interactive analogue calendar that uses sound and tactility to enable the management of weekly tasks and activities.

Prototypes were designed in collaboration with Visions Charity in NY. The final product is designed for older generations in the transition of losing sight (population set to double by 2050).

Existing “Make Do” Market Solutions

 

RESEARCH

Losing your sight is a scary and life-changing experience to go through. Research with users highlighted that whilst adapting to new ways of life with little or no vision, it important to try to maintain as active and social a life as possible to avoid depression and isolation. In order to do this, you need to be able to manage time without using sight. 

The only current market options are smartphone/ desktop audio description (which has unintuitive and inhuman interactions) or large print paper calendars which require a certain level of sight. 

 
 

Visualisation of a Traditional Ships Bells Clock Sequence

 
 

IDEATING ALTERNATIVE TIME TELLING

SpaceTime fills a market gap to provide an human-centred experIence in which to manage and organise time without vision. It draws from historical forms of time-telling; from old sun dials to old sailors watch systems which used sound to communicate time to sailors on their watch.

 

Drawings of Early Stage Prototypes

Formative Testing of Early Stage Designs

Formative Testing of Early Stage Designs

Formative Testing of Early Stage Designs

 

THINKING THROUGH MAKING

At every point of user engagement, the design was iterated accordingly; adopting a “thinking through making” approach. This resulted in over 40 prototypes being made throughout the project using a range of materials and processes to create a breadth of understanding.

 
 

Researching Theory of Different Ergonomic Grip Forms

Prototyping Textures

Prototyping Textures

 
 

PROTOTYPING & TESTING

Prototyping occurred for the development of both the form and the microtextures used to distinguish different sections of the form. These were tested through both formative and summative research approaches.

Over the course of the project, a total of 25 blind or partially sighted users were consulted. This ensured that the design remained desirable and viable for users. 

 

User Journey of SpaceTime Product

 

DESIGN OUTCOME

The final design synthesises the diverse research into ancient time telling approaches and creates a product that can be integrated into the home as part of an interior setting. Customisation of design interactions enables better adoption of the product and offers a tailored experience that can adapt to different users needs.

 
 
SpaceTime Product

SpaceTime Product

Macro Shot of Markers and Textures

Macro Shot of Textures

 
 

USABILITY TESTING

The usability test was run with members of the Visions Charity network in New York. This tested the final prototype developed through the iterative, formative research carried out prior to this. Designs were incredibly well received with particular praise for the tactile quality of the product. Tests validated the product as useful for newly blind, older individuals and said it would be a brilliant help to them.

 

Macro Shot of Markers and Textures

Event Object Markers

Event Object Markers

 

“This is a brilliant idea, I would definitely buy it.”

— Blind User from Usability Test Session run at Visions Charity in NY.

 
Alternative SpaceTime Material Choices

Alternative SpaceTime Material Choices

Alternative SpaceTime Material Choices

Alternative SpaceTime Material Choices

Alternative SpaceTime Material Choices